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Text File  |  1995-01-08  |  7KB  |  114 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. DEMON                        79.05         HARD_ONLY                     8 
  8. DEMON                        98.81                                       10 
  9. DEMON                       128.46         MEDIUM_AND_HARD               13 
  10. LAVISOR                       0.69                                       1 
  11. POTION                       11.45                                      ;25 ;This item is inocuous 
  12. FLYSKULL                      7.74                                       3 
  13. SHELLBOX                      1.83                                       4 
  14. IMP                          77.35                                       18 
  15. IMP                          34.38         HARD_ONLY                     8 
  16. IMP                          25.78         MEDIUM_AND_HARD               6 
  17. RADSUIT                       2.06                                       1 
  18. IMP                           8.59         DEAF/AMBUSH                   2 
  19. IMP                           4.30         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  20. DEMON                        19.76         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  21. ENERCELL                      1.37                                       2 
  22. STIMPAK                       8.71                                       19 
  23. BULLETS                       5.50                                       6 
  24. ROCKET                        0.92                                       4 
  25. FLYSKULL                     20.63         MEDIUM_AND_HARD               8 
  26. CHAINGUN                      1.37                                       1 
  27. BARON                        41.24         HARD_ONLY                     4L 
  28. CACODEMON                    32.08         MEDIUM_AND_HARD               2 
  29. CACODEMON                    16.04         EASY_AND_HARD                 1 
  30. IMP                           8.59         DEAF/AMBUSHEASY_AND_MEDIUM    2 
  31. CACODEMON                    16.04         DEAF/AMBUSHHARD_ONLY          1 
  32. CACODEMON                    16.04         DEAF/AMBUSH                   1 
  33. CACODEMON                    16.04         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  34. CLIP                          2.75                                       ;12 
  35. HELMET                        1.83                                      ;4 ;This item is inocuous 
  36. SHELLS                        4.12                                       ;9 
  37. MEDIKIT                      11.91                                       13 
  38. ROCKETS                       2.75                                       2 
  39. PLASMA                        0.92                                       1 
  40. BLUEBALL                      1.83                                       2 
  41. INVULN                        0.92                                       1 
  42. BERSERK                       0.92                                       1 
  43. INVISO                        0.92                                       1 
  44. CHAINSAW                      0.92                                       1L 
  45. FLYSKULL                      5.16         EASY_AND_HARD                 2 
  46. CELLPACK                      1.83                                       2 
  47. BFG9000                       1.83                                       1L 
  48. CACODEMON                    48.12         MEDIUM_ONLY                   3 
  49. DEMON                        29.64         EASY_ONLY                     3 
  50. SHOTGUN                       0.92         EASY_AND_MEDIUM               1 
  51. SHOTGUN                       0.92         HARD_ONLY                     1 
  52. LAUNCHER                      0.92                                       1 
  53. DEADPLAYER                    0.72                                       5 
  54. BONES1                        0.33                                       3 
  55. BONES2                       23.20                                       3 
  56. POOLOFBLOOD                   0.22                                       2 
  57. SPECTRE                      19.76         HARD_ONLY                     2 
  58. BARON                        10.31         DEAF/AMBUSHHARD_ONLY          1L 
  59. SPECTRE                      19.76         DEAF/AMBUSHMEDIUM_ONLY        2 
  60. DEMON                         9.88         DEAF/AMBUSHEASY_ONLY          1 
  61. MEDIKIT                       0.92         DEAF/AMBUSH                   1 
  62. SHELLS                        0.46         DEAF/AMBUSH                   ;1 
  63. CLIP                          0.23         DEAF/AMBUSH                   ;1 
  64. ;                                            
  65. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  66. ;                                            
  67. ; At run-time this value is used to adjust the
  68. ; Max#of variable based on the population of
  69. ; the level being modified.  Using the strict 
  70. ; standard requires that one or more of the   
  71. ; items in the list above not have a specified
  72. ; maximum number of objects.                  
  73. ;                                              
  74. PER    237   ;Strict standard for exact placement 
  75. ;PER    201   ;Lowered Standard for easy placement
  76. ;                                            
  77. ; Deleting any of the PRESERVE lines will mean that
  78. ; the objects will not be taken from the original  
  79. ; level.  You will have to supply your own above. 
  80. ;                                            
  81. PRESERVE    PILLARS                          
  82. PRESERVE    LAMPS                            
  83. ;                                            
  84. ; THRESHOLD determines what a MEGA-GOODIE is.  
  85. ; MEGA-GOODIES are used to make the level fair 
  86. ; if the generator places a lot of enemies in  
  87. ; the level.                                   
  88. ;                                              
  89. THRESHOLD    75                                  
  90. ;                                              
  91. ; I.Q. Determines how intelligently the program  
  92. ; places objects in the effort to defeat you.   
  93. ; 250 is the default if it is not specified here. 
  94. ;                                              
  95. I.Q.    250                                 
  96. ;                                              
  97. ; EVEN sets the point at which the program must begin 
  98. ; placing MEGA-GOODIES into the level, on the   
  99. ; basis of the hardest difficulty rating.          
  100. ; The MEGA-GOODIES give you a fighting chance,  
  101. ; setting the value lower or <500 will increase the number
  102. ; of MEGA-GOODIES available to you in a the level. 
  103. EVEN    500                                 
  104. ;                                              
  105. ; If SPREAD is not set to a low value then
  106. ; a given sector may accumulate too many objects 
  107. ; this often makes the level impossible to finish
  108. ; or just ugly-looking.  Setting the value too low
  109. ; could make it difficult to place objects within
  110. ; a given wad file.
  111. ;                  
  112. SPREAD    15                                  
  113. ;                                              
  114.